Showing posts with label Magic Kingdom. Show all posts
Showing posts with label Magic Kingdom. Show all posts

Saturday, May 5, 2018

An Ode to the Tunnel, Mine, and Cave at Walt Disney World's Tom Sawyer Island

Now proceed at your own risk.... these be the last friendly words you'll hear... you may not survive to pass this way again...

Would you dare to venture inside? (Original photo from Theme Park Tourist on Flickr)


Pirates may never have invaded Tom Sawyer Island at Walt Disney World like they did its kin at Disneyland, but this haunting warning from a ghostly voice that once was heard in Pirates of the Caribbean could be the perfect summary of most guest's thoughts as they stare into the murky entrance of any of the three dark and unsettling underground environs to be found on Tom's island. Whether it be a flight from Fort Langhorn in the narrow, claustrophobic Escape Tunnel, a hallucinatory, unbalanced walk through a mine unfettered by the laws of physics in Old Scratch's Mystery Mine, or an unnerving, dreadfully eerie cave where unseen specters pursue you through Injun Joe's Cave, the subterranean passages on Tom Sawyer Island require just a grain of courage to explore and thrives on people who let strange and scary figments of their imagination lurk within the dark recesses underneath Mark Twain's rustic childhood escape. In this ode to the tunnel, mine, and cave on Tom Sawyer Island, I cast each of them in turn into their own stories, weaving my personal experiences into narrative trips into these unique, rich, masterful environments isolated from the rest of the Magic Kingdom.

Escape Tunnel

(Sam Howzit on Flickr)
 As with everything else on Tom Sawyer Island, playing pretend transforms Fort Langhorn and the Escape Tunnel into an experience far simpler and more brilliant than many of the attractions to be found on the "mainland". A war party of marauding Indians seeks to siege the fort. Taking position within the gun roost, you fire upon them, hoping to repel the hostiles. Your attack fails to stop them, and they soon begin their assault on the stockade, getting closer every second to breaking in. Without any weapons to defend yourself, much less the fort, you resort to a desperate measure; once you leave the roost and get back to the ground, you begin your retreat from the fort by descending the flight of stairs that marks the beginning of the Escape Tunnel. Winding your way through the tight paths between the stone and dirt tunnel walls, you hope the enemy does not discover your means of escape and give pursuit. The further away you get from the fort, the harder it becomes to negotiate your way through the ever-narrowing tunnel. You become almost certain that at some point you won't be able to squeeze through a crevice and you'll be doomed. Then suddenly, a brilliant splash of sunlight shines around you as you find your way out of the darkness and complete your escape from Fort Langhorn.

Old Scratch's Mystery Mine


(Sam Howzit on Flickr)
I have explored many old mines, but this un is the best ever! Strange things happen in here so keep a sharp eye out and don't stop for nuthin'!
Tom

Stop for nuthin, indeed. That seems easy enough when you first walk into this mine, the lights of lanterns being your only guides through the nebulous black. As you work your way further down the shaft, this mine by all appearances seems normal enough. But then a strange humming noise far off in the distance reaches your ears. And then without warning, the previously level ground beneath your feet dramatically pitches to the right, instantly forcing you to tilt in that direction and even lean against the earthen wall, while the wooden beams above and to the sides of you remain perfectly straight.The humming grows louder, and the tilt and pitch of your path becomes even greater as you enter a large hollowed out room in the mine. The sound of running water intriguing you, you trudge up to the other end of the room, and then turn right and slowly make your way down to the far side. A chamber boarded off from the rest of the space incites your curiosity as to what is behind the wooden slats. Peering through the gaps, you see water trickling from a cavern wall into a sluice. Already disoriented by the skewed room, your mind is ill prepared for more confusion as you see the water in the sluice rise upwards to the other end and fall into a barrel below. Incredulous at what you've seen, you turn, wobbling on the slanted ground, to admire the wonderful waterfall that cascades onto the cavern floor. Mild perplexion becomes absolute bewilderment when you realize that the stream underneath the waterfall is flowing upwards towards the source of the mysterious humming: a magnificent formation of glowing crystals and gems, a multicolored geode oddly resembling the profile of a man.The vibrating noises emanate from the gems, and the entire room seems to tilt towards this strange mass of jewels, suggesting that this formation is the cause for the utter detachment of natural physics from this place, almost like it is a giant magnet attracting the whole mine (and the upwards flowing water) towards its strange glowing crystals. Leaving the heart of this weird mine after a long stop, you breathe a sigh of relief as the ground returns to normal, no longer threatening to send you falling over from dizziness. A sharp left turn reveals a mine tunnel, with massive, tall wooden beams stretching far into the distance, the lanterns hanging above the tunnel and placed within the wall at the far end dimming every so often as the humming continues. Pausing briefly to contemplate this inexplicably captivating sight, you begin to walk down the lonely shaft. In a few moments, you sense something is not quite right. Then you realize that the beams above and next to you are slowly becoming shorter and closer together the farther you travel down this strange tunnel. Down, down down comes the top beam, your head barely clearing the last one as you arrive at the end of the tunnel. A few short turns and twists later, you reunite with the bright outdoors, but the mystery of Old Scratch's mine will always be one a perpetually boggled part of your mind will dwell on.

Injun Joe's Cave

(Sam Howzit on Flickr)
 Do not wurry... Injun Joe aint been seen in thess parts for along time. His cave is deeserted! P.S. If n you want to maybe you could wurry just a little bit.
Tom

Leaving the warm, reassuring sunlight behind as you begin your descent into the cold, foreboding darkness of the former home of Injun Joe, you get the feeling that you won't help but wurry quite more than a little bit. The first thing that unnerves you is the perpetual din of howling wind blowing and shrieking its way through the cavern. This passage of stone and rock proves to be a sarcophagus, the last resting place of strange and eccentric creatures from ages past, their fossils entombed in this cave's walls. Further ahead, a slat of wooden planks bars physical but not imaginative access to a small space illuminated by a ghastly red light. You begin to worry, uncertain as to what may be lurking inside this cave. Turning this way and that, you come across an unsettling sight: two gruesome, horrendous faces of stone on the cave walls stare at you with cavernous eyes and gaping mouths, both of which you could walk right into if you dared. Like an ice cold poison, fear and dread begin to seep into you, your subconscious sensing grave danger. All feelings of security or comfort dissipate as you walk past quickly to get away from those piercing eyes and stalactite and stalagmite teeth within their terrible maws. As the path once more becomes a narrow walk between cold, immovable walls of stone, you shudder as you hear the quiet chirping of roosting bats, dreading what should happen if you disturb them. But as the calls of the bats fade away, a truly unsettling noise reaches you: the sound of rattles, some distance ahead of you, daring you to keep going through this awful cave. Not wanting to turn back, but dreading going further, you have a slight moment of apprehension. Like a nightmare, the darkness provides no solace for you as you continue walking through the cavern. The rattling grows louder, and finally, to your absolute despair, you come onto the chamber that is the source of the unbearable din. Dim torches flank both walls, as you stare helplessly at the short, crooked wooden bridge in front of you. Beginning to cross, you look down from the railed edge. An ominous glow emanates from the seemingly bottomless pit that you are walking over. All the while, the infernal rattling tortures your senses, and within the clamor, you hear something that terrifies you beyond description: an angry, unseen spectral ghoul yells in a whisper carried through the air; "Get out! Get out! Get out of here!" The rattling intensifies as the voice grows louder. You do not wait to contemplate the meaning of this spirit's warning. It is clear to you that you must get out of this cave, or the unseen things lurking within the dark that have pursued you ever since you stepped foot in their domain will catch you. Reaching the other side, you leave that cursed chamber, only to moan with dread as you see the utter labyrinth of stone pillars and interconnected paths that lays ahead of you. You swear that a moan responds to you in the distance. Is it merely an echo, or is something sinister toying with you? Feebly attempting to arouse your courage, you reluctantly begin negotiating what seems to be an endless maze of stone, wrong turns, and dead ends. You reach the other side of the room, but to your horror, you cannot see an exit. You're trapped! You stand still, your heart pulsing with dread and fear. Then suddenly, with all the shock of a lightning strike and thundercrack, a horrible creature jumps out in front of you and SCREAMS! You flail and scream back, electrocuted by absolute panic and terror. Your heart threatens to either explode out of your chest or stop altogether. It is only after you recover from your momentary surrender to base human nature that you realize it is no monster that has confronted you. Your devious friend who told you they'd stay at the fort while you went exploring the caves laughs wholeheartedly at your fright-filled expense. Wisely calculating your reaction and subsequent action, he quickly flees to the exit of the cavern from whence he came. His retreat reveals the way out for you, and as you return to the bright world above and see your friend making his getaway across the barrel bridge, you give chase, vowing to get him back for his perfectly timed capstone of your unsettling and frightening exploration of old Injun Joe's cave.

Hurry Back.... Hurry Back....

(Sam Howzit on Flickr)
 No, the cave, mine, and tunnel on Tom Sawyer Island are not like the Haunted Mansion or Pirates of the Caribbean. They are an entirely different experience, one found virtually nowhere else in Walt Disney World, yet rivaling nearly all other WDW attractions in quality, storytelling, and in their possibilities for igniting the imagination. With nothing more advanced or complex than lighting, sound, powerful atmosphere and sights, and masterful low-tech physics illusions in the case of the Mystery Mine, the underground spaces of Tom's island are incredible masterpieces in their own right, harkening back to the simple pleasures of exploration and fears of the unknown that were a staple of Mark Twain's childhood fantasies and some of today's childhoods as well. Combined with the rest of the island, where the whole is greater then the sum of its parts, the caves are but an outstanding part of the intricate magnum opus that is Tom Sawyer Island. Yet, they genuinely deserve a special recognition as isolated experiences of their own, for whom who has ever dared to explore the subterranean worlds of Tom Sawyer Island could deny the true magic of the narrow escape from Fort Langhorn, the disorienting departure from natural laws in a strange mine with a pulsating, magnetic geode of gems, or the ominous and dreadful walk inside a cave where unseen specters and ghouls blur the line between reality and the supernatural?

My own personal tribute to the cave, mine, and tunnel on Tom Sawyer Island in the form of a hand-drawn concept of a fantasy poster featuring the underground realms of Tom's island.

Wednesday, January 24, 2018

From Tiki Birds to Jungle River Expeditions: Big And Small Ways I'd Improve Walt Disney World's Adventureland

(Missy Martinez on Flickr)

In my last post on Haunted Serenade, I talked about what I would like to see happen in future refurbishments of Walt Disney World's version of Pirates of the Caribbean. After sharing these ideas about Pirates of the Caribbean, I thought about what I would like to see happen to the rest of WDW's Adventureland. Adventureland is by far the strongest land in Walt Disney World's Magic Kingdom in terms of both scenic design and current roster of attractions. However, it too has had poorly thought out additions and changes, and some small but crucial details that added up with the rest of the land to create a truly brilliant themed space have been removed. So in this post, I'll share some of my ideas on ways to refurbish and restore parts of Adventureland that need it, starting with the smallest details and ending with the biggest projects.

Small Details

Restore the Fountains in Caribbean Plaza and the Tiki Room's Magic Fountain

Before

After
 (special thanks to Foxxy at Passport to Dreams for these pictures)

Once upon a time, Caribbean Plaza had several beautiful tile fountains with lovely flowing agua. By the start of the new millennium, all of these fountains were turned off and turned into planters, resulting in the loss of the wonderful kinetic motion and reflections that the water in those fountains once provided. Bringing water back to these fountains would restore a nice detail of Caribbean Plaza.


(Thanks to How Bowers for letting me use this picture)

Of even more importance is resurrecting the greatest fountain that ever existed at the Magic Kingdom: the wondrous old magic fountain in Tropical Serenade (now known as Walt Disney's Enchanted Tiki Room). This masterfully designed fountain with water flowing between the teeth of tikis into the water-filled base and bird-shaped arches supporting the top of the fountain was a visual masterpiece. Even better was the mesmerizing motion of the streams of water at the top of the fountain, and the impressive column of water that seemed to defy gravity by reaching up to the top of the room and descending in time with the birdmobile as it appeared from above. Sadly, this marvelous centerpiece of the Tiki Room disappeared during its transformation into the awful Under New Management, and replaced by a planter from which Uh-Oah, the Tiki goddess of disaster, emerged. Now that the original show has returned at long last, it is time to return the wonderful magic fountain and once more join the birdmobile in delighting guests who look at the center (of the room, that is).


Bring Back The Other Barker Bird of Adventureland

(Special Thanks to Mike Lee for permission to use this photo and several others in this post)

The salty old parrot that once beckoned to guests from the entrance to Pirates of the Caribbean may have been the most famous of WDW's "Barker Birds", but he wasn't the only one. An adorable toucan (voiced by Wally Boag, the same person who lent his voice to José in the Tiki Room) used to sit on a perch underneath a special alcove of the thatched roof of Tropical Serenade and entice guests to sit on their tail feathers inside the air-conditioned Tiki Room and enjoy the performance given by the flowers, tikis, and all his relatives. He also entertained people with animal imitations and other sounds, similar to what Clyde and Claude do in the excellent Tiki Room preshow. This wonderful fellow could be heard and seen in the heart of Adventureland for many years. After going through a strange phase where he became Artemus the Jamaican toucan in the 90s, he sadly flew the coop when the New Management took over and he hasn't been seen since. Returning him and his cousin at Pirates of the Caribbean to their respective perches above two of Adventureland's greatest attractions would be a small but incredible restoration of one of the greatest and most beloved details of Adventureland.

Big Projects

Switch Back the Locations of Sunshine Tree Terrace and Aloha Isle and Return the Sunshine Tree Terrace To Its Former Glory

(Sam Howzit on Flickr)


If you don't know who this little guy is, let me start by saying he's the Orange Bird and he's an adorable character born from a partnership between the creators of the Magic Kingdom and the Florida Citrus Commission, the original sponsor of the whole Sunshine Pavilion (the complex which includes the Tiki Room and Sunshine Tree Terrace; a trip to any of a number of awesome sites will tell you more about the Orange Bird's unique role in marketing Florida citrus). He's also a living artifact from a time when the Sunshine Tree Terrace was truly awesome.



 
 His original home and the original location of the Sunshine Tree Terrace (pictured above) once featured its magnificent namesake; the Sunshine Tree, thick with dark green plastic leaves, blooming with artificial citrus flowers and filled with ripe plastic oranges, where the Orange Bird swung in a perch and thought orange thoughts (a neat projection effect), a perfect centerpiece for this tropical citrus snack bar. Among the many amazing citrus treats* courtesy of Floridian citrus growers according to a 1972 Los Angeles Times article was tangerine soft freeze ("a sherbet-like mixture of orange juice, tangerine concentrate, tangerine oil and sweetener"), a clear ancestor of the underrated yet much beloved Citrus Swirl, an orange juice bar on a stick, tangerine cheesecake ("cake topped with tangerine and orange glaze sauce"), citrus tarts ("heavy cream in an open shell, topped with orange sections and glazed orange sauce"), and crêpes ambrosia ("a delightful mixture of oranges, tangerines, marshmallows and coconut dipped in heavy cream and rolled in a French pancake"). No doubt your mouth is salivating right now, and if you ever tasted it, you may have thought the Citrus Swirl was great by itself!

*NOT including whatever the heck "jellied citrus salad" was!

Sadly, for one reason or another these delectable citrus sweets disappeared (with the exception of the Citrus Swirl, of course) and in 1986 the Orange Bird (pictured above in his old perch) flew the coop as the FCC's sponsorship ended. In 2000, the grand Sunshine Tree joined its former resident in disappearance, torn down and lost to the sands of time. At its absolute low, the Sunshine Pavilion had had its Tiki Room taken over by New Management, the Orange Bird and Sunshine Tree had both gone away, the flames of the decorative tiki torchbearers on the Terrace had been snuffed, and even the Citrus Swirl had vanished! Then a miraculous fire destroyed the New Management and brought back the real Tiki Room from the dead. Meanwhile, the Orange Bird had been revived out of nowhere thousands of miles away, appearing in merchandise appropriately enough for Japan's Orange Day. In spring of 2012, the Orange Bird finally flew back to his home at the Sunshine Tree Terrace, and although there was no longer a Sunshine Tree to roost in, it was an incredible return of a small but significant piece of Walt Disney World's spectacular history. Then in 2015, something peculiar happened; the Sunshine Tree Terrace switched locations with Aloha Isle. The latter now serves the highly popular Dole Whip right next to the Tiki Room, while Citrus Swirls (and the Orange Bird himself, who fortunately made the trip across Adventureland) can now be found at the former in a juice bar much closer to the main entrance of Adventureland. With the current menus of both venues in consideration, this switch makes sense; the presence of the Dole Whip, not to mention Pineapple Float and now Pineapple Upside-Down Cake at Aloha Isle compared to Sunshine Tree Terrace's assortment of Citrus Swirls, floats and drinks means the bigger counter is needed by Aloha Isle. But this still leaves us with the sad fact that the Sunshine Tree Terrace is now severed from the Sunshine Pavilion, its ancestral home. What if the Sunshine Tree Terrace brought back those undoubtedly delightful tangerine cheesecakes, crêpes ambrosia, and citrus tarts, and went back to its original home near the Tiki Room with the space for serving such treats, putting floats, drinks, frozen juice on a stick, and Aloha Isle's delicious pineapple treats back at the smaller juice bar? In addition to that, the Sunshine Tree could be put back behind the counter at its Terrace hideaway, Orange Bird swaying in the breeze and thinking orange thoughts once again on a perch in its branches. Oh, and returning the walk around Orange Bird that as seen below once delighted countless guests near the Sunshine Tree Terrace wouldn't be a bad idea either.

Demolish the Magic Carpets of Aladdin and Revitalize the Center of Adventureland



A once impressive view of Tropical Serenade and the Sunshine Pavilion from all the way across Adventureland...

(Loren Javier on Flickr)

Has been obstructed by the worst-placed spinner attraction in all of Walt Disney World.


A formerly wide and spacious plaza...

(Mark and Paul Luukkonen on Flickr)

Is now a crowd-flow nuisance complete with annoying spitting camels.


(xiquinhosilva on Flickr)

And the cheap tent façade of Agrabah Bazaar...





Pales in comparison to the North African façade it replaced.

In short, placing the Magic Carpets of Aladdin right in the middle of Adventureland was a major mistake, one that is long overdue for being undone. It is time now to demolish the Magic Carpets of Aladdin and reclaim the space that it sits on. If this unnecessary spinner attraction were to disappear, a multitude of wonderful things could happen, such as expanding the beautiful pond in front of the Tiki Room back to its former size, putting in new planters and other decorative touches, and taking down the tent façade of Agrabah Bazaar and restoring the original, superior façade of that section of Adventureland. These changes would combine to transform one of the Magic Kingdom's least successful crowd areas into a marvelous plaza with enough space for everyone drawn to the majesty of the Balinese Sunshine Pavilion.


Give Jungle Cruise the Major Refurbishment it Deserves


(Josh Hallett on Flickr)



If and when a major refurbishment of the classic Jungle Cruise happens, there is a veritable treasure trove of uninstalled scenes designed by Marc Davis himself that would be excellent enhancements of the attraction, not to mention previously removed effects and figures that could be returned. My refurbishment of the Jungle Cruise would take advantage of both, not only restoring pieces of the wild river expedition that have been AWOL for years or decades, but also finally filling in specially prepared and empty sections of the riverbank with the Marc Davis scenes they were always intended for. Although a thorough detailing of what I would like to see happen in a refurbishment of the Jungle Cruise should and will comprise its own complete blog post on Haunted Serenade, I will say this; my refurbishment involves such wonderful things deeply rooted in the history of the Jungle Cruise as cute frogs, baboons, an angry gorilla confronting a crocodile, and flaming skulls (!) among other stuff. I look forward to sharing with you all my comprehensive plan for refurbishing one of WDW's most exotic and signature attractions in my next post on Haunted Serenade. In the meantime, here are a couple of photos to give you a preview of the stuff that I will talk about in the Jungle Cruise refurbishment post:



I hope you all enjoyed this look at Walt Disney World's Adventureland and the big and small ways I would improve it. I promise I won't leave you guys hanging too long on a jungle branch waiting for my next post, so be sure to keep an eye out for my upcoming post on Haunted Serenade about how I'd refurbish the Jungle Cruise!

 

Friday, December 15, 2017

Happy 44th Anniversary to WDW's Pirates of The Caribbean: My Wish List For Refurbishing This Classic Attraction


(Lee on Flickr)

Today sadly marks 51 years since the passing of Walt Disney, but it also marks the 44th anniversary of one of WDW's greatest attractions, the Pirates of the Caribbean. Plagued by a harried construction and ride length half that of Disneyland's version, WDW's Pirates is consistently the lowest rated of all the Pirates of the Caribbean attractions throughout the world. But nonetheless, it has some wonderful, unique elements that set it apart from the rest of the Pirate rides. For one thing, it has the magnificent Caribbean Plaza as its home, a wonderful work of terraces, hidden courtyards, and wrought-iron details that truly set the Caribbean stage for the Pirates. The facade of WDW's Pirates is the stunning Castillo del Morro, an impressive recreation of a Spanish fortress, complete with the iconic clock tower. The dark and sublimely detailed fortress and dungeon queue nearly make up for the shortcomings the ride has, and in fact was an important part of the entirely different story the WDW Pirates once told. In the original WDW Pirates of the Caribbean, there was no time travel; guests traveled to a Caribbean town, entered a fortress under attack by pirates, boarded longboats to escape the marauders as a pirate ship sails in the distance, and then ended up back in the same Caribbean town as the pirate ship arrives and attacks. Unfortunately, both the queue and ride have been altered greatly over the years and not necessarily for the better, from political corrections to the arrival of Jack Sparrow to the questionable addition of Fastpass+. These changes have impacted not only many of the iconic scenes but also the experience itself; now it is possible to infer time travel in the story, and much of the pirates ransacking of the Spanish Main has been turned into a Where's Waldo-esque search for Captain Jack Sparrow. On top of all of this, there is at least one more controversial change yet to come. From February 26th to March 18th next year, WDW's Pirates of the Caribbean is set to have a refurbishment for the primary purpose of politically correcting the classic auction scene. I have already wrote a lengthy post about why I feel this is a bad idea, so needless to say I am hoping above all else that this does not happen (unfortunately, it did). However, seeing an upcoming refurb for Pirates got me thinking about what I'd love to see Disney do during the three-week refurbishment or a similarly short refurb of the ride, and what long-term things that I think Disney should do to restore Pirates of the Caribbean in time for WDW's 50th anniversary. So without further ado, here's my wish list for both this short refurbishment and long-term refurbishments for WDW's Pirates of the Caribbean:

What Could and Should Be Done in 3 Weeks*

* I've made my most educated guesses on what could actually be done in a three week refurbishment, but it is possible that one or more of these things could require more time to accomplish.
  • Turn back on the firing cannons on the fort facade. Before Jack Sparrow invaded Castillo del Morro, the cannons on the top of the facade used to loudly fire across Caribbean Plaza and Adventureland. Restoring the firing cannons would not only add texture to the sounds of Caribbean Plaza, but also restore an integral part of the story that the pirates are actively attacking the fort, and of course the fort must defend itself!
  • Restore the original queue music and soundscape. The queue is already a visual masterpiece, but it also used to be an auditory one. At the entrance tunnel of the fort, an eerie piece of music called "Fortune Red" played, and then faded out into a mixture of silence, the voices of the Spanish soldiers as they prepared for the pirate attack, and choruses of "Yo Ho, A Pirate's Life For Me" implying that the pirates were already in the fort and could be around any corner. In both sides of the queue, a lonely invisible man strummed the gentle chords of a Spanish guitar into the darkness. On the right path of the queue, as guests prepared to make sail, the sounds of someone digging with a shovel and drunken singing and laughing emanated out of a cave, where no doubt pirates lay just out of sight digging for treasure. The cumulative effect of these sounds was an incredible introduction using sound to the experience that awaited guests as they prepared to escape from the besieged Spanish fortress and into the murky, eerie caverns. All of this was drowned out in 2006 by the loud playing of the gentle flutes in Disneyland's "Pirate Overture" which has always played in their queue. This poor decision reduced the once impressive audio atmosphere of the queue to mere whispers all but silenced by an ill-fitting piece of music. Restoring the sound systems in the queue and the original compositions to boot would be an excellent idea.

    (Brian Hammond on Flickr)
  • Restore the Pirate Barker Bird to his rightful place at the entrance of the ride. This wonderful fellow was originally located above the unloading dock of the attraction, cautioning guests to watch out for the "moving gangplank". His delightful appearance quickly caused a bottleneck there, and so he was moved to the entrance of Pirates of the Caribbean, and he became the Barker Bird. For over 30 years, he was a wonderful sight to see, a feathered and salty squawking and whistling "pirrot". He was also quick to tell guests about the adventure with salty old pirates that awaited them if they passed through the old fortress and didn't miss the longboats waiting to take them to Pirates Cove. The Barker Bird became an iconic character and absolute fan favorite at WDW's Pirates of the Caribbean. Inexplicably and regrettably, he flew the coop during the 2006 film-based refurbishment, and he has only shown up as part of displays in special events elsewhere. It has now been over a decade since he disappeared for no good reason, and it is way past time for him to return to the perch at the home he should've never left.

 Long-Term Things to Refurbish and Restore

(Joe Penniston on Flickr)

  • Take Pirates of the Caribbean off of the Fastpass+ attraction roster and undo the physical changes to the queue made for Fastpass+. When Disney ludicrously decided that Fastpass was needed for Pirates of the Caribbean, a high capacity boat ride, they made two physical alterations to the queue that weakened its effectiveness. First, a new merge point was created, meaning the two separate queues not only now meet each other, but now have an open view of the loading dock where there was once walls. Keeping this merge point if Fastpass+ was discontinued for this attraction would be as unnecessary as Fastpass+ is currently for Pirates. I would close back up the walls and return the queues to the state where neither one could be seen from the other until after exiting the "fort". The other change made was the knocking down of a wall near the entrance of the tunnel to turn the righthand queue into a Fastpass queue. The resulting expansion of the left Standby queue resulted in the loss of the original passageway into the right queue, which cleverly declined after the incline of the entrance ramp to produce the illusion of descending deep into the dungeons on that side. Again, as Fastpass is unnecessary for this attraction in my opinion, I would restore this original passageway and incline and decline illusion to the queue.

  • Reconsider the political correction of the pirates. I've already covered much of this ground in my previous post about the future changes to the auction scene, but I wanted to note once more that political correctness does not do any favors to an already family friendly attraction about pirates. Despite the romanticized portrayal of pirates in the attraction, it is important to remember that the Pirates of the Caribbean is not a fun tale of the ransacking of a town by pirates; it is a morality play that uses scenes of skeletal pirates in desolate coves to remind us that those who are greedy, cruel and selfish will pay the price in the end. The original pirates chasing women scene and the auction scene are two of the most effective enforcers of this story. The Pooped Pirate's original dialogue, along with the petticoat and slipper that he held, the two turntables of pirates chasing women culminating in the gag the third turntable with a fat lady pursuing a shy pirate and the lady in the barrel should be brought back. And of course, keep the auction scene in its original form. 

(Norm Lanier on Flickr)

  • Begone Captain Jack Sparrow, and take your friends and foes with you! I'll admit I was excited when it was first announced that Jack Sparrow would be joining the Pirates of the Caribbean. I had seen Johnny Depp's remarkable performance as Captain Jack in Curse of the Black Pearl, and I was right among the chorus of 7-year old boys who were out of their mind happy that Jack Sparrow would soon be in Disney World. When he finally did arrive, it was really wonderful and cool at first, especially with how lifelike the Jack Sparrow animatronics were. But as I got older, I started recalling more and more often things that I dimly remembered had been in the attraction before Jack that I had loved but had gone away. I started to miss the Barker Bird and the talking skull (kudos to WDI for recently returning the latter), and the new narrative in the attraction involving the movie characters made less and less sense. I have now come to realize just how nonsensical and poorly thought out the movie additions to WDW's Pirates of the Caribbean really were from a narrative and logical standpoint, especially since this confusing search for Jack Sparrow replaced a linear non-narrative experience of pirates ransacking a town that didn't need elaborate explanation. WDI should unfetter this iconic ride and give it the care and respect it deserves by giving movie tie-ins the boot and focusing on what made the original Pirates of the Caribbean a truly classic attraction.

I hope you've all enjoyed my thoughts on what should happen in both short and long term refurbishments to revitalize and restore WDW's Pirates of the Caribbean in time for WDW's grand 50th anniversary. Haunted Serenade wishes Pirates of the Caribbean at Walt Disney World a very happy 44th anniversary!

Wednesday, December 6, 2017

Happy Birthday Walt: Where His Presence Can Be Felt Most at Walt Disney World

(Tom Simpson on Flickr)
 Yesterday would've been the 116th birthday of Walt Disney. He was a man beyond his time, seeking to make better his own, driven to unimaginable success by his desire and ability to make people's dreams come true. While others sought only or primarily financial gain in the operation of their businesses, Walt simply wanted to bring joy and happiness to the world, and he happened to have a great imagination and the talent of bringing together the right group of people to make his visions a reality. Nothing stopped him, not even financial difficulties or the "sharp pencil boys" that Walt always made sure worked for him and not the other way around. Visionary, optimal behaviorist, leader, game-changer, creator, and human, he all was. He made possible some of the greatest animated and live-action characters and films the world has ever seen, and then went on to make an entirely new and prosperous business for himself when he invented the world's first true theme park. Disneyland changed Walt's company and the world for the better, but it wasn't long before Walt set out on his grandest and most ambitious dream yet. Sadly, he passed away before he could see it to completion. His Experimental Prototype Community of Tomorrow died with him, but his Vacation Kingdom shines in the hot Floridian sun to this day, and within lies the final incarnations of Walt Disney's last and greatest dreams: the Magic Kingdom, the wonderful resorts and their amenities, and what's left (not much) of EPCOT Center. Walt may have never stepped foot in the complete World that is named after him, but he has a powerful presence there nonetheless. To honor his birthday and the incredible life that it represents, I will now take a look at where Walt Disney's presence can be felt most at the World that he would've been proud of.

Walt Disney's Enchanted Tiki Room

(Norm Lanier on Flickr)
 Walt's hands may have never touched this first recreation of his Tiki Room, but even without Walt's physical presence, Walt Disney's Enchanted Tiki Room is nearly every bit as nostalgic and filled with Walt's spirit in Florida as it is in California. As it is, WDW's Tiki Room contains much of the essence that made the original show at Disneyland an instant classic. The same delightful avian banter and spellbinding songs that enchant guests in Disneyland play in abridged form at Disney World's Tiki Room. Although the tiki birds at Disneyland will always be the first true audio-animatronics, the birds that sing and the flowers that croon at the show that used to call itself Tropical Serenade represent in spirit that same momentous achievement that Walt made all those years ago.

WEDWAY Peoplemover and the Monorail

(Joe Penniston on Flickr)

(CetusCetus on Flickr)
One of mankind's greatest dreams has always been the freedom and ability to travel quickly and comfortably to wherever they pleased. In that spirit, Walt showcased in his lifetime two marvelous and groundbreaking transportation systems at Disneyland; the Peoplemover and the Monorail. The Monorail was first; a gleaming, sleek, emissions-free train of the future gliding in the skies above on a roundabout trip through Tomorrowland at Walt's kingdom. The iconic Monorail trains would become the perfect mode of transport to and from Disneyland and the Disneyland Hotel when a station was opened there, and well after Walt had passed a Monorail station was created at Downtown Disney. Advances in track and vehicle technology made by Disney during the creation of Ford's Magic Skyway for the World's Fair would lead to the development of another truly spectacular transportation system: the Peoplemover. This motorless, emissions free system of cars powered along a track with motorized wheels embedded in it was thought by Walt to be a revolutionary concept for future transportation, one that he was proud to use for a grand circuit tour of his Tomorrowland.

At Walt Disney World, both the Peoplemover and the Monorail were intended to play a much bigger role. Both were meant to be the primary means of getting out and about in Walt Disney's E.P.C.O.T., the first time that the two systems would have been used in tandem in an actual city anywhere. Although the city of tomorrow never came to fruition, the Monorail and Peoplemover still had starring roles in Disney World's grand show. In addition to transporting guests between the Ticket and Transportation Center, the Magic Kingdom, and the Polynesian and Contemporary Resorts, the Monorail line at WDW would later be expanded to include EPCOT Center and the Grand Floridian Resort when they were built. Deep within the paradise of the Magic Kingdom, a new and improved Peoplemover, now using magnetic linear induction motors instead of embedded motorized tires, sailed on a covered track high above the utopia of Tomorrowland. Unfortunately, neither line expansion nor update of the trains has happened for the Monorail since the late 80s, and while WDW's Peoplemover outlasted its Disneyland cousin, it has been somewhat neglected in recent years. Despite this, both the Peoplemover and Monorail remain wonderful examples of the innovative ideas and inventions that Walt so often showcased in his projects.

Walt Disney's Carousel of Progress

(Joe Penniston on Flickr)
 If there ever was a theme song that could encompass Walt's life and who he was, "There's a Great Big Beautiful Tomorrow" would be it. As the Carousel of Progress has changed and moved over the years, first from the Progressland Pavilion at the World's Fair in '64 to its home in Disneyland's Tomorrowland, then to Walt Disney World when GE felt it was time to tap into a new audience on the East Coast, it has never truly lost its very real and very powerful connection that it has with Walt Disney and all it represented. Even though the final scene is outdated and the GE appliance advertisements have been replaced with a mediocre sitcom in the script, as long as that wonderfully unique theater is still rotating in Tomorrowland, Walt's presence will always be alive and well somewhere in the World dedicated to him.

Progress City and the Original E.P.C.O.T.

(Cory Doctorow on Flickr)
 At last, we come to the one thing in all of Walt Disney World that can claim the most powerful connection by far to Walt; a piece of the original Progress City model. The model that now resides in a dark and quiet corner of a Peoplemover showbuilding was once part of the magnificent Progress City model that resided on the second floor of the Carousel of Progress building at Disneyland. This powerful, bold, and delightfully kinetic model was filled with painstakingly detailed buildings and landscaping, moving cars and vehicles, and an electrician's cornucopia of lights. Only a fraction of this model exists today, but in the face of being overlooked and in need of some TLC, this part of Progress City that figuratively and literally has Walt's fingerprints on it continues to be a powerful physical and spiritual link between Walt Disney World and the man himself.

This model also represents one of the last physical conceptions remaining of Walt's most powerful yet unrealized dream; his Experimental Prototype Community of Tomorrow. An actual city never came to be at WDW, but the theme park that rose from its ashes was genuinely sublime. In its prime, EPCOT Center was an optimistic and futuristic force to be reckoned with, combining Walt's vision of American free enterprise and international cultures showcasing their very best with some of the most breathtaking and awe-inspiring work that WED Enterprises (the original Imagineers) ever did. EPCOT Center sought to be, and for a time was a transformative center of learning and culture for all the world. EPCOT Center lit the spark of many of today's great thinkers, inventors, and scientists. The tide has long since ebbed for EPCOT Center, but it will be hard indeed for the world to forget the brilliant attractions and concepts that resided there and the truly remarkable effect it had on today's society and livelihood. The theme park with the amazing geodesic sphere was not Walt's city, but the same brilliant concepts, themes and ideas that Walt had made the beating pulse of his E.P.C.O.T. were reincarnated beautifully in EPCOT Center.

I hope you've all enjoyed this look at just a few of the incredible things that Walt accomplished in his lifetime and beyond. May his spirit and soul live on, if not at the Disney company, in our hearts and memories of the experiences and dreams that Walt made come true for all of us.

Happy Birthday Walt

December 5th, 1901 - December 15th, 1966

Wednesday, May 31, 2017

Resurrecting Snow White's Scary Adventures, Part One: Why I Loved It

Tonight, May 31st, will mark 5 years since Snow White's Scary Adventures at Walt Disney World closed for good. 5 years since the last pocket of scariness in Fantasyland was boarded up and gutted into a princess meet-and-greet. Two years afterwards, Seven Dwarfs Mine Train opened up across the way, and the general public moved on from their memories of the old dark ride. But to me, Snow White's Scary Adventures is gone, but far from forgotten. I had loved this attraction for every minute I rode it since my very first trips to WDW. And if it was up to me, it would return in a spectacular way. In this part memoriam, part hopeful post, I'll try to explain why I loved Snow White's Scary Adventures so dearly, why I think it should return, and how I would have it return. In this first part, I will talk about why I loved Snow White's Scary Adventures. I dedicate the following to that attraction; may it rest in peace (unless someone decides to resurrect it!)


Why I Loved It

(this photo and all others from Ricky Brigante, unless noted)

 

Whenever me and my family found ourselves in the center of Fantasyland, one attraction was always nearby that was a perfect choice for our next ride: Snow White's Scary Adventures. For as long as I can remember, I was fascinated by that ride; it was hard to stop me from rushing to the line far ahead of the rest of the family just so I could get on it sooner. The blue and white canopy tent, and the beautiful mirror with the Witch and Snow White painted on it beckoned to me, especially when seen from the carousel.




Seeing all of the beautiful scenery and characters on the load mural was fantastic, especially the Wicked Queen and Huntsman who glared from a bridge above the end of the ride.



The Wicked Queen's castle, with its turrets and pathways set into the distance, and a stone wall with wooden doors leading inside, was by far the best thing to see while in the line. The anticipation would always build up fast when I saw the Dwarfs mine carts turn round the wishing well, then reappear from another u-turn and enter the castle.



When it was my turn, I'd step into a minecart, and off I'd go. It was a novelty every time to have the ride start by turning around the quaint Wishing Well. Seeing Snow White on the courtyard steps with the Queen staring through a window was an excellent prelude to our entrance inside the castle.







The Magic Mirror and the Queen's Transformation, besides being incredible scenes in of themselves, remain two of the most impressive illusions I have ever experienced in a Disney attraction. What commanded the flames of the Mirror to move, and how on earth did the Queen, whose reflection was plain to see, turn into the Wicked Witch as she turned to us?



(Loren Javier)

 Then came the skeleton in the dungeon, the witch at her laboratory, the wooden crocodiles in the murky swamp, and the nightmarish trees in the dark forest. These are all things that should have frightened me, but instead amazed me. I kept my eyes wide open to see the nightmares, and scoured every corner of these frightful scenes for details hidden in the dark.







Contrasting but welcome was a sudden change to light and warmth, as a bright and cheery Dwarfs Cottage appeared in the darkness, and the doors swung open to reveal the Dwarfs singing their silly song.


But the absolute best moment of the ride besides the Queen's transformation was the confrontation between the Dwarfs and the Witch. When she shouted "I'll crush you fools!" she must have meant us, for the boulder she pushed leaned menacingly down towards the vehicle, and it and the guests it carried were spared only by the lighting that struck down the Witch. The only other ride that gave me that same sense of complete immersion and involvement in a single scene was the Haunted Mansion with its ghosts that followed me home.


The happy ending with true love's kiss was a fitting end, mainly because of the powerful music from the end of the original film. Seeing Snow White and her prince head to his shining castle in the distance as the dwarfs waved goodbye was a great way to end our adventures with Snow White.

There was never any good excuse not for me to ride Snow White's Scary Adventures. Perhaps it was the fluorescent paint, perhaps it was my active imagination, perhaps it was my love of the original film, but where others may have seen darkness and fright unsuitable for children, I saw a masterpiece. There was so much beauty to be admired, from the painstakingly painted sets to the unequaled music from the film. Even the constant appearance of static figures wasn't enough to deter me for my profound admiration of the ride. I couldn't believe it when it was announced that this attraction I loved so much was to be closed forever. Luckily, I got my wonderful but sad opportunity to say goodbye to Snow White's Scary Adventures. One spring evening in 2012, only a short while before it was to close, I went through the switchback queue one last time. I gazed at the load mural and its numerous parts, knowing I’d never see it in the flesh again. I sat down in the mine cart, and for the last time, departed around the wishing well. There is no experience quite like riding an attraction for the final time. I tried my hardest to see every last part of the ride I so loved, from the infinite elegancies of the queen’s throne room to every single thicket and scrub in the Dark Forest. Struggling to take it all in, I traveled with Snow White on her adventures, passing through castles and dungeons, cottages and mines, dark and light forests. It went like a blur, and yet, as long as it had always been. Soon enough, I found myself at the end of my journey, and Dopey waved goodbye from above, this time in earnest. In short fashion, I stepped out to my left, and left Snow White to live happily ever after with her prince.

By the morning of June 1st, Snow White's Scary Adventures was only a memory, its entrance walled up, and my beloved ride that laid inside was gutted to its supports. In a cruel twist of fate, the space where Snow White's Scary Adventures once was would not even be made into a new attraction, but into a princess meet-and-greet, of all things. Every young girl and their parents who has visited Princess Fairytale Hall since then may not have ever known about the classic dark ride that once stood there. Where Sleeping Beauty, Rapunzel and others now entertain their fans, bus-bar carts once took guests through a subtly brilliant attraction, where beauty and fright combined, Snow White and the Wicked Witch were both stars, and there were as many princesses, skeletons, crocodile logs, frightening trees that moved, Wicked Witches, and countless other things I loved as there are diamonds in the Dwarfs mine. I sorely miss Snow White's Scary Adventures, and it will always have a special place in my heart.

In Memoriam

Snow White's Scary Adventures        1971-2012

In Part Two of Resurrecting Snow White's Scary Adventures, I will talk about why and how I would bring back Snow White's Scary Adventures from the dead.