Showing posts with label Tom Sawyer Island. Show all posts
Showing posts with label Tom Sawyer Island. Show all posts

Saturday, May 5, 2018

An Ode to the Tunnel, Mine, and Cave at Walt Disney World's Tom Sawyer Island

Now proceed at your own risk.... these be the last friendly words you'll hear... you may not survive to pass this way again...

Would you dare to venture inside? (Original photo from Theme Park Tourist on Flickr)


Pirates may never have invaded Tom Sawyer Island at Walt Disney World like they did its kin at Disneyland, but this haunting warning from a ghostly voice that once was heard in Pirates of the Caribbean could be the perfect summary of most guest's thoughts as they stare into the murky entrance of any of the three dark and unsettling underground environs to be found on Tom's island. Whether it be a flight from Fort Langhorn in the narrow, claustrophobic Escape Tunnel, a hallucinatory, unbalanced walk through a mine unfettered by the laws of physics in Old Scratch's Mystery Mine, or an unnerving, dreadfully eerie cave where unseen specters pursue you through Injun Joe's Cave, the subterranean passages on Tom Sawyer Island require just a grain of courage to explore and thrives on people who let strange and scary figments of their imagination lurk within the dark recesses underneath Mark Twain's rustic childhood escape. In this ode to the tunnel, mine, and cave on Tom Sawyer Island, I cast each of them in turn into their own stories, weaving my personal experiences into narrative trips into these unique, rich, masterful environments isolated from the rest of the Magic Kingdom.

Escape Tunnel

(Sam Howzit on Flickr)
 As with everything else on Tom Sawyer Island, playing pretend transforms Fort Langhorn and the Escape Tunnel into an experience far simpler and more brilliant than many of the attractions to be found on the "mainland". A war party of marauding Indians seeks to siege the fort. Taking position within the gun roost, you fire upon them, hoping to repel the hostiles. Your attack fails to stop them, and they soon begin their assault on the stockade, getting closer every second to breaking in. Without any weapons to defend yourself, much less the fort, you resort to a desperate measure; once you leave the roost and get back to the ground, you begin your retreat from the fort by descending the flight of stairs that marks the beginning of the Escape Tunnel. Winding your way through the tight paths between the stone and dirt tunnel walls, you hope the enemy does not discover your means of escape and give pursuit. The further away you get from the fort, the harder it becomes to negotiate your way through the ever-narrowing tunnel. You become almost certain that at some point you won't be able to squeeze through a crevice and you'll be doomed. Then suddenly, a brilliant splash of sunlight shines around you as you find your way out of the darkness and complete your escape from Fort Langhorn.

Old Scratch's Mystery Mine


(Sam Howzit on Flickr)
I have explored many old mines, but this un is the best ever! Strange things happen in here so keep a sharp eye out and don't stop for nuthin'!
Tom

Stop for nuthin, indeed. That seems easy enough when you first walk into this mine, the lights of lanterns being your only guides through the nebulous black. As you work your way further down the shaft, this mine by all appearances seems normal enough. But then a strange humming noise far off in the distance reaches your ears. And then without warning, the previously level ground beneath your feet dramatically pitches to the right, instantly forcing you to tilt in that direction and even lean against the earthen wall, while the wooden beams above and to the sides of you remain perfectly straight.The humming grows louder, and the tilt and pitch of your path becomes even greater as you enter a large hollowed out room in the mine. The sound of running water intriguing you, you trudge up to the other end of the room, and then turn right and slowly make your way down to the far side. A chamber boarded off from the rest of the space incites your curiosity as to what is behind the wooden slats. Peering through the gaps, you see water trickling from a cavern wall into a sluice. Already disoriented by the skewed room, your mind is ill prepared for more confusion as you see the water in the sluice rise upwards to the other end and fall into a barrel below. Incredulous at what you've seen, you turn, wobbling on the slanted ground, to admire the wonderful waterfall that cascades onto the cavern floor. Mild perplexion becomes absolute bewilderment when you realize that the stream underneath the waterfall is flowing upwards towards the source of the mysterious humming: a magnificent formation of glowing crystals and gems, a multicolored geode oddly resembling the profile of a man.The vibrating noises emanate from the gems, and the entire room seems to tilt towards this strange mass of jewels, suggesting that this formation is the cause for the utter detachment of natural physics from this place, almost like it is a giant magnet attracting the whole mine (and the upwards flowing water) towards its strange glowing crystals. Leaving the heart of this weird mine after a long stop, you breathe a sigh of relief as the ground returns to normal, no longer threatening to send you falling over from dizziness. A sharp left turn reveals a mine tunnel, with massive, tall wooden beams stretching far into the distance, the lanterns hanging above the tunnel and placed within the wall at the far end dimming every so often as the humming continues. Pausing briefly to contemplate this inexplicably captivating sight, you begin to walk down the lonely shaft. In a few moments, you sense something is not quite right. Then you realize that the beams above and next to you are slowly becoming shorter and closer together the farther you travel down this strange tunnel. Down, down down comes the top beam, your head barely clearing the last one as you arrive at the end of the tunnel. A few short turns and twists later, you reunite with the bright outdoors, but the mystery of Old Scratch's mine will always be one a perpetually boggled part of your mind will dwell on.

Injun Joe's Cave

(Sam Howzit on Flickr)
 Do not wurry... Injun Joe aint been seen in thess parts for along time. His cave is deeserted! P.S. If n you want to maybe you could wurry just a little bit.
Tom

Leaving the warm, reassuring sunlight behind as you begin your descent into the cold, foreboding darkness of the former home of Injun Joe, you get the feeling that you won't help but wurry quite more than a little bit. The first thing that unnerves you is the perpetual din of howling wind blowing and shrieking its way through the cavern. This passage of stone and rock proves to be a sarcophagus, the last resting place of strange and eccentric creatures from ages past, their fossils entombed in this cave's walls. Further ahead, a slat of wooden planks bars physical but not imaginative access to a small space illuminated by a ghastly red light. You begin to worry, uncertain as to what may be lurking inside this cave. Turning this way and that, you come across an unsettling sight: two gruesome, horrendous faces of stone on the cave walls stare at you with cavernous eyes and gaping mouths, both of which you could walk right into if you dared. Like an ice cold poison, fear and dread begin to seep into you, your subconscious sensing grave danger. All feelings of security or comfort dissipate as you walk past quickly to get away from those piercing eyes and stalactite and stalagmite teeth within their terrible maws. As the path once more becomes a narrow walk between cold, immovable walls of stone, you shudder as you hear the quiet chirping of roosting bats, dreading what should happen if you disturb them. But as the calls of the bats fade away, a truly unsettling noise reaches you: the sound of rattles, some distance ahead of you, daring you to keep going through this awful cave. Not wanting to turn back, but dreading going further, you have a slight moment of apprehension. Like a nightmare, the darkness provides no solace for you as you continue walking through the cavern. The rattling grows louder, and finally, to your absolute despair, you come onto the chamber that is the source of the unbearable din. Dim torches flank both walls, as you stare helplessly at the short, crooked wooden bridge in front of you. Beginning to cross, you look down from the railed edge. An ominous glow emanates from the seemingly bottomless pit that you are walking over. All the while, the infernal rattling tortures your senses, and within the clamor, you hear something that terrifies you beyond description: an angry, unseen spectral ghoul yells in a whisper carried through the air; "Get out! Get out! Get out of here!" The rattling intensifies as the voice grows louder. You do not wait to contemplate the meaning of this spirit's warning. It is clear to you that you must get out of this cave, or the unseen things lurking within the dark that have pursued you ever since you stepped foot in their domain will catch you. Reaching the other side, you leave that cursed chamber, only to moan with dread as you see the utter labyrinth of stone pillars and interconnected paths that lays ahead of you. You swear that a moan responds to you in the distance. Is it merely an echo, or is something sinister toying with you? Feebly attempting to arouse your courage, you reluctantly begin negotiating what seems to be an endless maze of stone, wrong turns, and dead ends. You reach the other side of the room, but to your horror, you cannot see an exit. You're trapped! You stand still, your heart pulsing with dread and fear. Then suddenly, with all the shock of a lightning strike and thundercrack, a horrible creature jumps out in front of you and SCREAMS! You flail and scream back, electrocuted by absolute panic and terror. Your heart threatens to either explode out of your chest or stop altogether. It is only after you recover from your momentary surrender to base human nature that you realize it is no monster that has confronted you. Your devious friend who told you they'd stay at the fort while you went exploring the caves laughs wholeheartedly at your fright-filled expense. Wisely calculating your reaction and subsequent action, he quickly flees to the exit of the cavern from whence he came. His retreat reveals the way out for you, and as you return to the bright world above and see your friend making his getaway across the barrel bridge, you give chase, vowing to get him back for his perfectly timed capstone of your unsettling and frightening exploration of old Injun Joe's cave.

Hurry Back.... Hurry Back....

(Sam Howzit on Flickr)
 No, the cave, mine, and tunnel on Tom Sawyer Island are not like the Haunted Mansion or Pirates of the Caribbean. They are an entirely different experience, one found virtually nowhere else in Walt Disney World, yet rivaling nearly all other WDW attractions in quality, storytelling, and in their possibilities for igniting the imagination. With nothing more advanced or complex than lighting, sound, powerful atmosphere and sights, and masterful low-tech physics illusions in the case of the Mystery Mine, the underground spaces of Tom's island are incredible masterpieces in their own right, harkening back to the simple pleasures of exploration and fears of the unknown that were a staple of Mark Twain's childhood fantasies and some of today's childhoods as well. Combined with the rest of the island, where the whole is greater then the sum of its parts, the caves are but an outstanding part of the intricate magnum opus that is Tom Sawyer Island. Yet, they genuinely deserve a special recognition as isolated experiences of their own, for whom who has ever dared to explore the subterranean worlds of Tom Sawyer Island could deny the true magic of the narrow escape from Fort Langhorn, the disorienting departure from natural laws in a strange mine with a pulsating, magnetic geode of gems, or the ominous and dreadful walk inside a cave where unseen specters and ghouls blur the line between reality and the supernatural?

My own personal tribute to the cave, mine, and tunnel on Tom Sawyer Island in the form of a hand-drawn concept of a fantasy poster featuring the underground realms of Tom's island.

Sunday, November 19, 2017

Happy Thanksgiving and Happy First Anniversary for Haunted Serenade: Five Overlooked Walt Disney World Attractions I Am Grateful Are Still Around

It has now been a year (and a few days) since I published my first writings on Haunted Serenade, a tribute to masterpieces and strange things alike at Walt Disney World and regions beyond. As it is getting very close to Thanksgiving, that wonderful day of counting blessings, I thought I should express my thanks and gratitude for some of my own. To everyone who has taken the time to read and express their thoughts and appreciation of this blog, thank you. Your praise, thanks, and opinions have been nothing short of wonderful for me to see. I hope you all have an amazing Thanksgiving, and I look forward to sharing more of my thoughts and musings on some WDW's greatest or overlooked attractions and more!

Another thing I felt I should express my thanks for is those few remaining Walt Disney World attractions that are often overlooked but are childhood favorites of mine that are still alive and well at their respective theme parks in the World. Without further ado, here are five of the most underrated but personally beloved attractions that I am grateful are still alive:

#5: WEDWAY Peoplemover

(Joe Penniston on Flickr)
Rain or shine, daytime and especially nighttime, the Peoplemover has always been a reliable old friend, one of the most relaxing and comfortable attractions in the entire Disney World. The covered and sturdily supported track eliminates any fear of heights, and combines a gentle motion, a relatively quiet atmosphere, and wonderful looks at the attractions of the land to produce a singularly relaxing ride. It's particularly wonderful at nighttime after a long, sweaty and exhausting trip around the Kingdom, just the perfect kind of ride to put up your feet on and relax, especially if the obnoxiously loud Tomorrowland dance party is not performing. But no matter the time of day or night, the breeze from the motion of the Peoplemover and the dark and calming trips inside the show buildings are a much-needed respite from the brutal Florida climate. A preview of Buzz LightYear's Space Ranger Spin and a look of part of Walt Disney's original Progress City model are both wonderful, but the trip inside Space Mountain is undoubtedly the highlight of this experience. Otherworldly and soothing music from outer space accompanies glimpses of the lift hills, the incredible post-show dioramas, and a previously amazing look at the ride itself that unfortunately is now too dark to see much but still hints at the thrills and terrors of Space Mountain.

(Hector A Parayuelos on Flickr)

 Both the Magic Kingdom and the guests that enjoy it are very fortunate that the WDW Peoplemover has chugged along long after Disneyland's Peoplemover was first transformed into the disastrous Rocket Rods and then completely abandoned. The countless days and nights I've traveled up those conveyor belts to that platform underneath Astro Orbiter and been whisked away on the most pleasant and relaxing ride in the Magic Kingdom is one of the greatest pleasures I've ever had in visiting the Magic Kingdom. The Peoplemover continues to provide true magic on my vacations even as less and less of that magic is present in much of Walt Disney World, and for that I am most thankful.

#4: Gran Fiesta Tour

(Rain0975 on Flickr)
This may be a surprising inclusion for those who have considered this attraction in a lesser form after its conversion from El Rio Del Tiempo to Gran Fiesta Tour. But as I mentioned in my detailed comparison of both attractions and their success, I have every bit as much to love about Gran Fiesta Tour as I did El Rio Del Tiempo. Namely, one of the greatest yet understated scenes in a Disney boat ride I have ever experienced; the few moments of silently gliding through a dark, thick jungle, and emerging in that amazing lagoon with the Mayan pyramid, and the fiery volcano in the distance. This scene is one of the most comparable things in WDW to the sublime Blue Bayou in Disneyland's Pirates of the Caribbean, and it basks in that same incredible atmosphere of scenery and darkness.

(Sam Howzit on Flickr)
 Another thing I undoubtedly enjoy about this attraction is the starring role the Three Caballeros play. Although I am in general not a fan of character overlays of attractions at Epcot, Gran Fiesta Tour comes the closest to success as an attraction out of all of them, and it is nice to see old and overlooked characters such as Panchito Pistoles (the rooster) and Jose Carioca (the parrot) be featured in an attraction. Donald Duck also happens to be my favorite Disney cartoon character, so this ride can't help but be a personal favorite of mine. Gran Fiesta Tour also unintentionally continues in a way to inform people about Mexico and its culture; Dias De Los Muertos and footage of various real locations in Mexico figure prominently into the experience. All of this adds up to a fun, colorful, and enjoyable attraction with a great trio of characters that unlike Frozen Ever After does not completely ignore and in fact showcases the very real Mexico it is supposed to represent. That is indeed something to be thankful for.

(Inazakira on Flickr)

Unfortunately, out of all the attractions in this list, Gran Fiesta Tour may be in the most imminent danger. The Pixar film "Coco" appears to be doing great in the box office, and it doesn't take a genius these days to figure out what will happen next. The fundamental problem with what would be the second IP overlay of the original Mexico ride is that "Coco" to my knowledge almost entirely focuses on Dias De Los Muertos and the Land of the Dead. If the Mexico ride were to be rethemed to feature Miguel from this movie, it would most likely mean that the attraction would be rethemed as well to mostly be about Dias De Los Muertos, and that's the equivalent of an attraction at the America Pavilion that only focuses on Halloween (I know the two holidays are not exactly the same, but it's as best of an analogy as I can make). This would mean that only one main aspect of Mexican history and culture would be represented in that pavilion's attraction, a questionable decision at best. I hope fervently that this does not happen, in part because of the reason just stated, but also in part because I still hope to enter that misty tunnel and see those wonderful Three Caballeros on the other side.

#3: Tom Sawyer's Island

(Rain0975 on Flickr)
 I bet you can feel the motion of the raft taking you to Tom Sawyer's Island right now. I know I can. I feel sorry for anyone who hasn't boarded a raft named after Tom himself or one of his friends and made for the island across the Rivers of America. From the moment you step off the raft and start exploring the island, there's no limit to the adventure or relaxation you seek. Whether you sit down on a barrel and play rustic checkers with a friend, precariously cross the unpredictable floating barrel bridge, venture into the abandoned, creaky Harper's Mill, or try to scare each other stiff in the dark and eerie tunnels and caverns beneath the island, there is always something to do, a path to walk, and a way to relax. Isolated from the rest of the Kingdom by the Rivers of America, you can enjoy the quiet, shaded woods of Tom Sawyer's hideaway as you watch the Liberty Belle sail by or the wild trains speeding on Big Thunder Mountain in the distance. If the last raft didn't return to the mainland well before sunset, you could spend all day and all night on this island and may still not do or see  everything that's there. Fort Longhorn in particular is a playground for child and adult alike; junior cowboys and Indians would be at home running around while the parents admired the dioramas of fort life within its walls. There are even mock rifles to shoot with! Tom Sawyer's Island is a veritable treasure of adventure and fun in all forms, and I am thankful for the many times I've gotten to go on whatever adventure I wanted to have in that wonderful place.

#2: Living With The Land

(Hector A Parayuelos on Flickr)
By all accounts, the mere fact that this Epcot attraction is still alive is a miraculous and joyous thing. Of all the attractions in the original Future World that truly strove to entertain, inform, and inspire, this is the only one still left. In a world without Horizons, the original Journey Into Imagination, World Of Motion, the Nemo-less Living Seas, and Universe of Energy, Living With the Land is still alive and well, its refurbishment in 1994 updating it rather then ruining it. While the ride still has the misfortune of having part of it become outdated by about two decades, that is a far better fate then being gutted and replaced with a shell of itself or outright demolished. Those guests who step into one of those beautiful canopy-covered boats end up experiencing the last true bastion of EPCOT Center and its dreams and ideals. The ride itself is neat. The dioramas of a thunderstorm, tropical rainforest, desert and prairie are all wonderful works of classic Imagineering from the WED era. The living greenhouses, aquariums and laboratory, completely unique experiences in an attraction that set it apart from its peers in Future World, boasts a mind-boggling array of plants, crops, and aquamarine life, not only displaying great advances and experiments in agriculture and aquaculture, but also contributing to the supply of ingredients for meals served at Walt Disney World. While it is a shame that this in particular is where the out of date parts show, hanging plants and hybrid agriculture are still cool sights to see, reminders of Epcot's original geeky spirit.

(Joe Penniston on Flickr)

With the recent and painful closure of Universe of Energy making all too clear the demise of both EPCOT Center and the Epcot park that still strove to inform in some way, it seems to be only a matter of time before Living With The Land as we know it is gone. What confounded ride based on an existing IP will replace it? I don't know. But this I do know: I am especially grateful to be able to have experienced the last great and true EPCOT Center attraction, and learn some things about living with the land.

#1: Walt Disney's Enchanted Tiki Room (AKA Tropical Serenade)

(Norm Lanier on Flickr)
 Were it not for a fire 6 years ago that to this day is still known as a freak act-of-God, this attraction would probably not be on my list today. This fire, far from ruining the Tiki Room, saved it from the tyrannous rule of Iago, a rule that was all 11-year old me had ever experienced in the Tiki Room before the fire. When I at last got to see the true Tiki Room, it was one of the best things I ever got to experience. The amazing towering pagoda that marked the entrance and the marvelous interior of the Tiki Room with its brilliant window dioramas of tropical paradise were already things I knew and enjoyed, however plagued the actual show was by the New Management. But I had never gotten to meet Clyde and Claude, that absolutely wonderful pair of toucans perched on the tiki god inside the waterfall before. And when the first few lines of "The Tiki Tiki Tiki Room" passed with no obnoxious Iago interrupting and descending from the ceiling, well, the true enchantment of the Tiki Room began. The glee club's cheerful singing and whistling during the first song delighted me in no small amount. Jose, Michael, Pierre, and Fritz made excellent hosts of the Tiki Room, their playful banter and one-liners showcasing the natural talents of the Tiki Room that had been suppressed for so long. When the wunderbar birdmobile descended from the ceiling and the girls sang, their song was a pleasant surprise: "Let's All Sing Like The Birdies Sing" was one of my fondest memories from the Disney sing-along films I used to watch constantly as a little kid. But it was when the flowers and tikis did their incredible performance of the Hawaiian War Chant that I really fell under the spell of the Enchanted Tiki Room. I sat enthralled as the chant got faster and more raucous, as the volcanoes and peaceful blue skies in the windows turned an eerie red, and smoke poured out of the center planter and enveloped the room. Then came the thunderstorm to punctuate the climax, and afterwards the joyful goodbye bid by the tiki birds to the tune of "Heigh Ho". It did not take long after I passed through those beautifully carved exit doors for Walt Disney's Enchanted Tiki Room to become my favorite show in the entire Walt Disney World.

(CarrieLu on Flickr)

The return of Walt Disney's Enchanted Tiki Room to the Magic Kingdom was nothing short of a miracle, a stunning resurrection of a show back from the abyss in which many late great Disney World attractions have gone and never come back. But now, rumors swirl about Moana "joining" the Tiki Room, and it will remain to see if Disney remembers the critical lesson that the terrible Under New Management taught them about not messing with the Tiki Room. It would be heartbreaking if they didn't. But regardless of all that, I will be forever thankful and happy that it returned and is still around for countless guests to enjoy, and for getting the incredible opportunity to enjoy for myself Walt Disney's Enchanted Tiki Room (and getting to eat a Citrus Swirl while seeing it!).

The End

Happy Thanksgiving from Haunted Serenade, and Happy First Anniversary Haunted Serenade!